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Summary[]

Network design, upgrades and optimization are paramount to succeed as a hacker. These require Resources, periodic Core upgrades, and thoughtful planning. Network level is a crucial factor in determining hack targets, and is increased by most network activity. Being aware of the available information and tools is a necessary foundation to explore the full potential of Ergo.

Building and Design[]

Building Nodes[]

New nodes can be purchased in the Build menu. There are limitations on the maximum number of a single type of node, and the maximum number of total nodes allowed on the network - both of these limits can be increased by upgrading the Core. Viewing the Core info will also show the maximum number of nodes allowed.

The current and maximum number of each type of node can be seen underneath each node type in the Build menu, and the current and maximum number of total nodes can be seen in the bottom right corner. Nodes will be greyed out if the type limit has been reached, and the total node indicator will be red if the network is at total capacity.

As the total number of individual nodes allowed will always be greater than the allowed number of nodes on a network, certain nodes may seem to be available to purchase while lacking space on the network.

Redesigning the Network[]

Nodes can be connected by holding one node, dragging to another node, and releasing. A link between them will now be visible. Follow the same process to disconnect linked nodes. Nodes will tend to follow the motion of your finger and avoid other nodes, causing the network to shift. This can be helpful for connections or even shifting entire chunks of the network, especially in Rebuild Mode.

Connection Slots[]

Each node has a number of small circles underneath it. These represent connection slots, showing how many connections that node currently has, and how many are available. One slot is filled for each connection with another node. Empty circles represent available slots. Note that when nodes are connected, two slots are being filled - one on the first node and one on the second.

Rebuild Mode[]

When the Build menu is open, selecting the red Rebuild button in the top left corner opens an advanced editing mode, which enables easier network construction. In this mode, the HUD temporarily disappears, giving optimum perspective. Invalid networks are allowed while in this mode, meaning nodes can be more than nine links from the nearest netConnection, or even completely detached from the network. To quickly detach a node, select it and tap the detach button, below the info button. The entire network can also be detached by tapping the Detach button at the bottom of the screen. Nodes cannot be purchased, upgraded, or deleted while in this mode, but node info is still available, and current upgrades can be cancelled. Pressing the Save button while highlighted will save your network and return you to the Home Screen. An invalid network is not able to be saved.

Building Threads[]

Building
Threads
Cost
1 0 C
2 250 C
3 500 C
4 1,000 C
5 2,000 C

Building Threads are used to build and upgrade nodes on your Network. A building thread is automatically assigned when a player starts to build a node or upgrade an existing node. Node construction can be quickened by tapping on the building timer to assign additional threads. Pressing the timer when there are no unused threads to assign will result in all additional threads being removed, resetting to one. At least one thread must be active on each upgrading node. Construction can not be cancelled or paused by removing all of the threads - it can only be cancelled completely.

Players start with one Building Thread, and gain a second during the tutorial. Additional Building threads can be purchased with Credits by tapping the [+] symbol beside the Building Threads indicator in the top right of the Home Screen.

Upgrading Nodes[]

Nodes can be upgraded once a player has sufficient Resources and a high enough Core level. Upgrading the Evolver has an additional requirement, and can not currently be developing or upgrading a program. Any nodes which meet these requirements will have their level displayed in red, regardless of the current number of available Building Threads. At least one Building Thread must be available to begin an upgrade.

Upgrading nodes are unable to attack with or spread an installed antivirus. Most nodes that are under construction also lose their normal abilities until the construction or upgrade is complete:

Upgrading and building nodes increases the network level, shown in the top left corner of the Home Screen.

Cancelling an Upgrade[]

Cancelling a node upgrade before it is complete, by selecting a node and pressing the "🚫" button, will refund half of the upgrade cost, and refund all experience initially gained by the upgrade.

Deleting Nodes[]

To delete a node, select a node and press the "X" button. If it is not possible to remove a node and the button is greyed out, pressing the button will display a message explaining why. Basic nodes built in the tutorial cannot be deleted as they are necessary for progression (detailed below). Nodes cannot be deleted if doing so would result in an invalid network. This means all nodes must remain within 9 links of the nearest netConnection after the node is deleted. The easiest way to accomplish this is by using Rebuild Mode to position the node at the end of the network.

The Core, Compiler, and Evolver cannot be deleted, as they are central to the network. At least one Program Library, Server Farm, B-coin Mine and Database must be present on the network at all times. Networks do not need to maintain a minimum number of B-coin Mixers or other Security Nodes, but will need to keep a number of netConnections on it, based on the Core Level. Since additional Databases are required to upgrade beyond Core Level 7, networks will also need at least two Database nodes present on the network once a second one has been built.

Half of the cost of the last upgrade price will be refunded when a node is deleted. As of Patch v1.202, deleting a node from your network will also refund the experience that was spent on building and upgrading a node.

Increasing Network Level[]

Building new nodes, developing new programs, and upgrading existing nodes and programs will increase the total network experience. Experience points are attributed at the start of a development/upgrade, but will be fully refunded if the process is cancelled. As of Patch v1.020, exact total network experience is now shown along with other network information. The table below shows the total experience required to gain a Network Level. Maximum level of network that is possible to reach is level 112.

Total Experience Required per Level
LVL XP LVL XP LVL XP
1 0 21 42,100 41 164,100
2 300 22 46,300 42 172,300
3 700 23 50,700 43 180,700
4 1,300 24 55,300 44 189,300
5 2,100 25 60,100 45 198,100
6 3,100 26 65,100 46 207,100
7 4,300 27 70,300 47 216,300
8 5,700 28 75,700 48 225,700
9 7,300 29 81,300 49 235,300
10 9,100 30 87,100 50 245,100
11 11,100 31 93,100 51 255,100
12 13,300 32 99,300 52 265,300
13 15,700 33 105,700 53 275,700
14 18,300 34 112,300 54 286,300
15 21,100 35 119,100 55 297,100
16 24,100 36 126,100 56 308,100
17 27,300 37 133,300 57 319,300
18 30,700 38 140,700 58 330,700
19 34,300 39 148,300 59 342,300
20 38,100 40 156,100 60 354,100
Total Experience Required per Level
LVL XP LVL XP LVL XP
61 366,100 81 648,100 101 1,010,100
62 378,300 82 664,300 102 1,030,300
63 390,700 83 680,700 103 1,050,700
64 403,300 84 697,300 104 1,071,300
65 416,100 85 714,100 105 1,092,100
66 429,100 86 731,100 106 1,113,100
67 442,300 87 748,300 107 1,134,300
68 455,700 88 765,700 108 1,155,700
69 469,300 89 783,300 109 1,177,300
70 483,100 90 801,100 110 1,199,100
71 497,100 91 819,100 111 1,221,100
72 511,300 92 837,300 112 1,243,300
73 525,700 93 855,700 113 1,265,700
74 540,300 94 874,300 114 1,288,300
75 555,100 95 893,100 115 1,311,100
76 570,100 96 912,100 116 1,334,100
77 585,300 97 931,300 117 1,357,300
78 600,700 98 950,700 118 1,380,700
79 616,300 99 970,300 119 1,404,300
80 632,100 100 990,100 120 1,428,100


Tips[]

  • Each level increase requires 200 xp more than previous level increase starting at level 4. (E.g. 1000 xp is required to advance from level 5 to level 6, and 1200 xp is required to advance from level 6 to level 7.)
  • Each additional Building Thread provides the same boost as the previous thread, and costs twice as much. Consider this as you choose where to spend credits.
Hackers Wikia - Gameplay Topics
Gameplay Nodes Programs
Hacking

World Map • Hacks • Missions • Network Logs • Simulations • Reputation 

Networking

Home Screen • Net Building • Resources • Black Market • Patch Notes 

Strategies

Getting Started • Offensive Strategies • Defensive Strategies • Game Tips 

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