This page is currently in English. Please translate into Vietnamese.
Articles are constantly being updated.
Please copy contents from the source page before beginning translations.
Source provided for guidelines only.
Please feel free to rephrase the article to suit the needs of the language.
Articles are constantly being updated.
Please copy contents from the source page before beginning translations.
Source provided for guidelines only.
Please feel free to rephrase the article to suit the needs of the language.
Summary[]
The Turret is an offensive Security Node. During the Brute Force phase of an attack, it will fire a continuous laser similar to that of a Beam Cannon at a connected node and will not change target until said node is secured.
The maximum level a Turret can be upgraded to is 21[1]. The maximum number of Turrets you can have on your network is five. Unlike Business Nodes, there are no restrictions on deleting Turret nodes from the network.
Statistics[]
- Notes: While the Turret is technically allowed to upgrade at earlier levels than displayed, the Capacity of $ that can be held at those levels is not sufficient to purchase the upgrade. "Required Core Level" displays the highest value of both "Core Level" and "Core Level required to purchase the appropriate Database(s)."
Node Level |
Node Firewall |
Strength (DPS) |
1 | 300 | 15 |
2 | 335 | 17 |
3 | 370 | 19 |
4 | 410 | 21 |
5 | 455 | 24 |
6 | 505 | 27 |
7 | 560 | 30 |
8 | 620 | 33 |
9 | 690 | 37 |
10 | 770 | 42 |
11 | 850 | 47 |
12 | 950 | 52 |
13 | 1,050 | 59 |
14 | 1,165 | 66 |
15 | 1,300 | 73 |
16 | 1,435 | 82 |
17 | 1,595 | 92 |
18 | 1,770 | 103 |
19 | 1,960 | 115 |
20 | 2,180 | 130 |
21 | 2,420 | 145 |
Node Level |
Upgrade Cost |
Experience Gained |
Completion Time |
Required Core Level |
1 | $2,000 | 125 | 15 Minutes | 1 |
2 | $8,000 | 150 | 30 Minutes | 2 |
3 | $65,000 | 200 | 1 Hour | 3 |
4 | $125,000 | 300 | 4 Hours | 4 |
5 | $250,000 | 375 | 6 Hours | 5 |
6 | $500,000 | 450 | 12 Hours | 6 |
7 | $750,000 | 500 | 24 Hours | 7 |
8 | $1,000,000 | 650 | 36 Hours | 7 |
9 | $1,500,000 | 800 | 48 Hours | 7 |
10 | $2,000,000 | 850 | 60 Hours | 7 |
11 | $2,500,000 | 900 | 72 Hours | 8 |
12 | $3,000,000 | 950 | 92 Hours | 8 |
13 | $3,500,000 | 1,000 | 96 Hours | 9 |
14 | $4,000,000 | 1,125 | 108 Hours | 9 |
15 | $4,500,000 | 1,250 | 120 Hours | 9 |
16 | $5,000,000 | 1,375 | 132 Hours | 10 |
17 | $6,000,000 | 1,500 | 144 Hours | 10 |
18 | $7,000,000 | 1,625 | 156 Hours | 11 |
19 | $8,000,000 | 1,750 | 168 Hours | 11 |
20 | $10,000,000 | 1,875 | 180 Hours | 12 |
21 | $12,000,000 | 2,000 | 192 Hours | 12 |
Totals | $71,700,000 | 19,750 | 1,651 Hours 45 Minutes |
12 |
Gallery[]
![]() |
![]() |
![]() |
![]() |
![]() |
Level 1 | Levels 2-3 | Levels 4-5 | Levels 6-7 | Levels 8-9 |
![]() |
![]() |
![]() |
![]() |
Levels 10-12 | Levels 13-15 | Levels 16-18 | Levels 19-21 |
Tips[]
- When defending a network, Turrets work well in conjunction with Black ICE.
- Connect them to defend nodes with low Firewalls. Multiple Turrets protecting the same node can quickly recapture a compromised node.
- When hacking a network, Turrets can be distracted if they are connected to multiple nodes.
- Turrets start in a secured state and as such, are immediately black. A Sentry connected to a Turret will install an antivirus after 0.5 seconds.
- Turrets with an antivirus installed will attack with both their beam attack and antivirus, substantially increasing their damage output.
Patch Notes[]
- As of patch v1.005, Turrets have a 0.5 second delay before they start firing. [2]
- As of patch v1.011, Turrets have a 0.5 second delay when switching targets.