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Summary[edit | edit source]

Programs are specialized viruses designed to hack through network securities and firewalls, and download valuable data and resources. Players start with a basic offensive program available, the Beam Cannon, and can research and upgrade new and existing programs with the Evolver or by building Artificial Intelligence nodes.

Standard programs researched by the Evolver are created by compiling them, and are subsequently stored in program libraries. A.I. Programs are available for use when the relevant A.I. Node has been built, and the A.I. is in the Ready state.

All programs have three main characteristics: Install Time, Disk Space and Compilation Time.

  • Install Time: the amount of time it takes to install onto a node.
  • Disk Space: the amount of space the program uses up in the Program Library.
  • Compilation Time: the amount of time required to write the program in the Compiler.

Offensive, Defensive and Stealth programs have additional values specific to their type which open up different ways of attacking and defending against other networks.

Types[edit | edit source]

Offensive Programs[edit | edit source]

Battering ram.png Ion cannon.png Blaster.png Kraken.png
Battering Ram Beam Cannon Blaster Kraken
Maniac.png Shuriken.png Shock.png Worms.png
Maniac Shuriken Shocker Worms

Offensive programs are the primary tools needed to hack a network, and are used to deplete firewalls and Guardian shields, as well as destroy Code Gate filters and stun Security Nodes.

  • Beam Cannons are the basic virus, focusing on a node until it is captured.
  • Shurikens are similar to Beam Cannons, but attack all connected nodes simultaneously.
  • Worms can replicate themselves, quickly spreading throughout a network.
  • Blasters are extremely powerful and stun nodes for a short time, but are slow to install and fire, and take up more space.
  • Battering Rams target Code Gate filters and Guardian shields.
  • Shockers stun connected nodes, preventing attacks and regeneration.
  • Krakens start from the netConnections and head straight for the Core, combining their strength as the tentacles meet.
  • Maniacs deliver massive kamikaze attacks, but can only be used once and take up a large amount of disk space.

Defensive Programs[edit | edit source]

Icewall.png Protector.png
ICE Wall Protector

Defensive programs provide extra protection against network securities, allowing offensive programs to capture tough nodes.

  • ICE Walls offer basic protection, intercepting damage before it reaches a node.
  • Protectors can regenerate their buffer, greatly increasing the time before a node is recaptured.

Stealth Programs[edit | edit source]

Access.png Dataleach.png Portal.png Wraith.png
Access Data Leech Portal Wraith

Stealth programs allow Security Nodes to be disabled, resources to be looted, and backdoors to be established inside the network before the security is even activated.

  • Data Leeches can be used in Brute Force or Stealth hacks to download resources and data at an increased rate.
  • Access allows other stealth programs to be installed on connected nodes.
  • Wraiths disable any node on which they are installed for the duration of a hack, preventing any special abilities from being active or any antivirus from spreading.
  • Portals capture nodes on which they are installed in stealth, allowing offensive and defensive programs to be installed at the beginning of a Brute Force hack.

A.I. Programs[edit | edit source]

Beetle.png Hawk.png Squid.png
AI Beetle AI Hawk AI Squid

A.I. Programs are powerful, sentient beings that can infiltrate networks using long range brute force attacks, disable multiple nodes during stealth mode. and repair captured nodes from a safe distance.

  • The AI Beetle repairs the firewall of breached nodes, preventing a network from recapturing them.
  • The AI Hawk periodically attacks nearby nodes that are controlled by the defending network.
  • The AI Squid disables nearby nodes during Stealth Mode.

Statistics[edit | edit source]

Each program takes a certain amount of time to be installed on a node, during which the program is not active. However, if the node is recaptured by the network in that time, the program will be lost.

Each program also takes a certain amount of disk space, which it occupies in program libraries once it is compiled. A.I. Programs take up zero disk space, but are limited to one A.I. for each type of A.I. Node per hack.

Each standard program also takes a certain amount of time to assemble in the Compiler. A.I. Programs instead take time to recover after use. Programs can be compiled or revived instantly by using Credits.

Offensive Programs
Program Install
Beam Cannon 1.0 Seconds 1 20 Seconds
Shuriken 1.0 Seconds 1 30 Seconds
Worms 1.0 Seconds 3 1 Minutes
Blaster 5.0 Seconds 6 5 Minutes
Battering Ram 2.0 Seconds 5 10 Minutes
Shocker 0.5 Seconds 6 8 Minutes
Kraken 1.0 Seconds 7 8 Minutes
Maniac 0.5 Seconds 15 30 Minutes
Defensive Programs
Program Install
ICE Wall 0.5 Seconds 2 2 Minutes
Protector 4.0 Seconds 4 5 Minutes

Stealth Programs
Program Install
Data Leech 1.0 Seconds 3 30 Seconds
Access     1.0 Seconds[1] 1 1 Minutes
Wraith 2.0 Seconds 5 15 Minutes
Portal 6.0 Seconds 10 20 Minutes
A.I. Programs
Program Install
AI Beetle 3.0 seconds 0 1 Hour
AI Hawk 3.0 seconds 0 1 Hour
AI Squid 3.0 seconds 0 1 Hour

Notes[edit | edit source]

  1. When Access is placed on a Code Gate with an active filter, the installation time is increased according to the filter statistic:

    Where F = Code Gate Filter
Hackers Wikia - Programs List
Programs Nodes Gameplay
Offensive Programs

Battering ram.png Battering Ram  Ion cannon.png Beam Cannon  Blaster.png Blaster  Kraken.png Kraken 
Maniac.png Maniac  Shock.png Shocker  Shuriken.png Shuriken  Worms.png Worms 

Defensive Programs

Icewall.png ICE Wall  Protector.png Protector 

Stealth Programs

Access.png Access  Dataleach.png Data Leech  Portal.png Portal  Wraith.png Wraith 

A.I. Programs

Beetle.png A.I. Beetle  Hawk.png A.I. Hawk  Squid.png A.I. Squid 

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