Bulgaria  China  Taiwan  Czech  UK  France  Germany  Indonesia  Italy  Japan  Malaysia  Poland  Portugal  Romania  Russia  Spain  Turkey  Vietnam

This page is currently in English. Please translate into German.
Articles are constantly being updated.
Please copy contents from the source page before beginning translations.
Source provided for guidelines only.
Please feel free to rephrase the article to suit the needs of the language.



In the world of Hackers players are measured by their Reputation. Reputation rises with successful Hacks and network defenses and is lost when players fail to fulfil a win condition when hacking another player or have their network successfully hacked.

New targets searched on the World Map are chosen to have similar Reputation as the player. Player level is also taken into account. Reputation also dictates a player's position on the leaderboard rankings.

Potential Reputation changes for succeeding and failing a hack depends on the difference in Reputation between the hacker and their target. Attacking players with a high Reputation will yield larger gains and smaller losses. Likewise, attacking players with a much lower Reputation will give small gains and potentially large losses. Attacking a player with a similar Reputation will yield gains and losses of similar amounts.

Gaining and Losing Reputation Edit

The player can gain Reputation by fulfilling any of the following three goals during a hack:

a.) Take over the network - This is achieved when all nodes in the network have turned red. The nodes will turn red when a player installs offensive programs to try and take over connected nodes. Players may also install defensive programs to retain a captured node.

b.) Download the Core's database - This is achieved when a the progress bar of a captured Core reaches zero. A black progress bar will appear when a Core has been captured and will reduce while in this state. The progress bar will reset if it is recaptured by the network. The Core does not need to remain captured after the database has been downloaded to meet this goal.

c.) Steal all Business nodes resources - This is achieved when the progress bar of all Business Nodes (except netConnection) reaches zero. The progress bar is Gold for Server Farms and Databases and Red for B-coin Mines and B-coin Mixers.

The total number of Reputation points obtained will depend on what conditions are met and how difficult the attack was (difference between the attacker and the defender's player levels). Players receive one-third of the Reputation points available for each win condition they complete. Reputation points can only be earned when hacking player-made Networks and not computer generated Missions.

Hackers Wikia - Gameplay
Gameplay Nodes Programme

Weltkarte • Hacks • Missionen • Sicherheitslog • Simulationen • Ruf 


Startbildschirm • Netzwerkbau • Ressourcen • Schwarzmarkt • Patchnotizen 


Erste Anleitung • Angriffsstrategien • Verteidigungsstrategien • Tipps