Hackers Wikia
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Revision as of 01:48, 18 March 2017

Turret 19-21

"A popular local defense system. It locates nearby hostile programs and focuses on them until they are deleted. To increase its strength upgrade it to higher levels."

Turret 01 Turret 02-03 Turret 04-05 Turret 06-07 Turret 08-09
Level 1 Level 2-3 Level 4-5 Level 6-7 Level 8-9
Turret 10-12 Turret 13-15 Turret 16-18 Turret 19-21
Level 10-12 Level 13-15 Level 16-18 Level 19-21

Summary

The Turret is an offensive Security Node. During the Brute Force phase of an attack, it will fire a continuous laser similar to that of a Beam Cannon at a connected node and will not change target until said node is secured.

Statistics

  • Notes: While the Turret is technically allowed to upgrade at earlier levels than displayed, the Capacity of $ that can be held at those levels is not sufficient to purchase the upgrade. "Required Core Level" displays the highest value of both "Core Level" and "Core Level required to purchase the appropriate Database(s)."
Node Connections Program Slots
4 4
Core Level 1 2 - 4 5 - 8 9 - 10 11 - 12
Max # of
Turrets
1 2 3 4 5
Level Firewall Strength Upgrade Cost Experience
Gained
Completion
Time
Required
Core Level
Appearance
1 300 15 $2,000 125 15 Minutes 1 Turret 01
2 335 17 $8,000 150 30 Minutes 2 Turret 02-03
3 370 19 $65,000 1 Hour 3
4 410 21 $125,000 300 4 Hours 4 Turret 04-05
5 455 24 $250,000 375 6 Hours 5
6 505 27 $500,000 12 Hours 6 Turret 06-07
7 560 30 $750,000 24 Hours 7
8 620 33 $1,000,000 36 Hours 7 Turret 08-09
9 690 37 $1,500,000 48 Hours 7
10 770 42 $2,000,000 60 Hours 7 Turret 10-12
11 850 47 $2,500,000 72 Hours 8
12 950 52 $3,000,000 950 84 Hours
13 1,050 59 $3,500,000 96 Hours Turret 13-15
14 1,165 66 $4,000,000 108 Hours
15 1,300 73 $4,500,000 1,250 120 Hours
16 1435 82 $5,000,000 132 Hours 10 Turret 16-18
17 1595 92 $6,000,000 144 Hours 10
18 E1,773 E103 10
19 1,960 115 11 Turret 19-21
20 2,180 130 $10,000,000 11
21 2,420 145 12

Tips

  • When defending a network, Turrets work well in conjunction with Black ICE.
  • Connect them to defend nodes with low Firewalls. Multiple Turrets protecting the same node can quickly recapture a compromised node.
  • When hacking a network, Turrets can be distracted if they are connected to multiple nodes.
  • Turrets start in a secured state and as such, are immediately black. A Sentry connected to a Turret will install an antivirus after 0.5 seconds.
  • Turrets with an antivirus installed will attack with both their beam attack and antivirus, substantially increasing their damage output.

Patch Notes

  • As of patch v1.005, Turrets have a 0.5 second delay before they start firing. [1]
  • As of patch v1.011, Turrets have a 0.5 second delay when switching targets.

References

Hackers Wikia - Nodes List
Nodes Programs Gameplay
Business Nodes

B-coin Mine 19-21B-coin Mine  B-coin Mixer 19-21B-coin Mixer  Structure ConnectionnetConnection  Core 11-12Core  Database 19-21Database  Server Farm 19-21Server Farm 

Security Nodes

Black ICE 19-21Black ICE  Code Gate 19-21Code Gate  Guardian 21Guardian  Scanner 19-21Scanner  Sentry 19-21Sentry  Turret 19-21Turret 

Hacking Nodes

Compiler 04Compiler  Evolver 11-12Evolver  Program Library 17-21Program Library 

A.I. Nodes

Beetle ImageServing A.I. Beetle  Hawk ImageServing A.I. Hawk  Squid ImageServing A.I. Squid