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Summary[]


"A popular local defense system. It locates nearby hostile programs and focuses on them until they are deleted. To increase its strength upgrade it to higher levels."

The Turret is an offensive Security Node. During the Brute Force phase of an attack, it will fire a continuous laser similar to that of a Beam Cannon at a connected node and will not change target until said node is secured.

The maximum level a Turret can be upgraded to is 21[1]. The maximum number of Turrets you can have on your network is six. Unlike Business Nodes, there are no restrictions on deleting Turret nodes from the network.

Statistics[]

  • Notes: While the Turret is technically allowed to upgrade at earlier levels than displayed, the Capacity of $ that can be held at those levels is not sufficient to purchase the upgrade. "Required Core Level" displays the highest value of both "Core Level" and "Core Level required to purchase the appropriate Database(s)."
Defensive Stats
Node
Level
Node
Firewall
Strength
(DPS)
1 300 15
2 335 17
3 370 19
4 410 21
5 455 24
6 505 27
7 560 30
8 620 33
9 690 37
10 770 42
11 850 47
12 950 52
13 1,050 59
14 1,165 66
15 1,300 73
16 1,435 82
17 1,595 92
18 1,770 103
19 1,960 115
20 2,180 130
21 2,420 145
Construction Stats
Node
Level
Upgrade
Cost
Experience
Gained
Completion
Time
Required
Core Level
1 $2,000 125 15 Minutes 1
2 $8,000 150 30 Minutes 2
3 $65,000 200 1 Hour 3
4 $125,000 300 4 Hours 4
5 $250,000 375 6 Hours 5
6 $500,000 450 12 Hours 6
7 $750,000 500 24 Hours 7
8 $1,000,000 650 36 Hours 7
9 $1,500,000 800 48 Hours 7
10 $2,000,000 850 60 Hours 7
11 $2,500,000 900 72 Hours 8
12 $3,000,000 950 92 Hours 8
13 $3,500,000 1,000 96 Hours 9
14 $4,000,000 1,125 108 Hours 9
15 $4,500,000 1,250 120 Hours 9
16 $5,000,000 1,375 132 Hours 10
17 $6,000,000 1,500 144 Hours 10
18 $7,000,000 1,625 156 Hours 11
19 $8,000,000 1,750 168 Hours 11
20 $10,000,000 1,875 180 Hours 12
21 $12,000,000 2,000 192 Hours 12
Totals $71,700,000 19,750 1,651 Hours
45 Minutes
12


Gallery[]

Turret 01 Turret 02-03 Turret 04-05 Turret 06-07 Turret 08-09
Level 1 Levels 2-3 Levels 4-5 Levels 6-7 Levels 8-9
Turret 10-12 Turret 13-15 Turret 16-18 Turret 19-21
Levels 10-12 Levels 13-15 Levels 16-18 Levels 19-21

Note: In levels 8 to 12, there is actually a glass part on the Turret, however it is hard to see in the images.

Tips[]

  • When defending a network, Turrets work well in conjunction with Black ICEs.
  • Connect them to defend nodes with low Firewalls. Multiple Turrets protecting the same node can quickly recapture a compromised node.
  • When hacking a network, Turrets can be distracted if they are connected to multiple nodes.
  • Turrets start in a secured state and as such, are immediately black. A Sentry connected to a Turret will install an antivirus after 0.5 seconds.
  • Turrets with an antivirus installed will attack with both their beam attack and antivirus, substantially increasing their damage output.

Patch Notes[]

  • As of patch v1.005, Turrets have a 0.5 second delay before they start firing. [2]
  • As of patch v1.011, Turrets have a 0.5 second delay when switching targets.

References[]

Hackers Wikia - Nodes List
Nodes Programs Gameplay
Business Nodes

B-coin Mine 19-21B-coin Mine  B-coin Mixer 19-21B-coin Mixer  Structure ConnectionnetConnection  Core 11-12Core  Database 19-21Database  Server Farm 19-21Server Farm 

Security Nodes

Black ICE 19-21Black ICE  Code Gate 19-21Code Gate  Guardian 21Guardian  Scanner 19-21Scanner  Sentry 19-21Sentry  Turret 19-21Turret 

Hacking Nodes

Compiler 04Compiler  Evolver 11-12Evolver  Program Library 17-21Program Library 

A.I. Nodes

Beetle ImageServing A.I. Beetle  Hawk ImageServing A.I. Hawk  Squid ImageServing A.I. Squid 

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