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Sommario[]
The Worm is a Brute Force Offensive Program which has the special ability to replicate and install itself. The Worm will attack connected nodes one at a time.
It has the following action priorities:
- It attacks an adjacent node with the highest Attack Priority.
- If all adjacent nodes are captured, it will replicate itself in its residing node, unless the node is full.
- If the residing node is full, it installs duplicates of itself in adjacent empty program slots. (Citation needed for order of installation.)
Each duplication takes 0.5 to 3 seconds, depending on level, and the timer is reset when an adjacent node is recaptured by the network.
Worms have a dynamic attack priority, and will change its attack target immediately if an adjacent node with higher Attack Priority is reclaimed by the network.
Statistiche[]
- Notes: While the Worms program is technically allowed to upgrade at the Evolver levels displayed, the Capacity of B-coins that can be held at those levels may not be sufficient to purchase the upgrade.
More Info here: Max amount of B-coins at Core Level.
Program Level |
Strength (DPS) |
Damage (per hit) |
Duplication Time |
Compilation Price |
1 | 12 | 6 | 3.0 secondi | B5 |
2 | 14 | 7 | 2.9 secondi | B10 |
3 | 16 | 8 | 2.8 secondi | B20 |
4 | 18 | 9 | 2.7 secondi | B30 |
5 | 20 | 10 | 2.5 secondi | B40 |
6 | 23 | 11.5 | 2.4 secondi | B50 |
7 | 26 | 13 | 2.3 secondi | B60 |
8 | 30 | 15 | 2.2 secondi | B70 |
9 | 34 | 17 | 2.0 secondi | B80 |
10 | 39 | 19.5 | 1.9 secondi | B90 |
11 | 44 | 22 | 1.8 secondi | B100 |
12 | 51 | 25.5 | 1.7 secondi | B110 |
13 | 58 | 29 | 1.5 secondi | B120 |
14 | 66 | 33 | 1.4 secondi | B130 |
15 | 75 | 37.5 | 1.3 secondi | B140 |
16 | 86 | 43 | 1.2 secondi | B150 |
17 | 98 | 49 | 1.0 secondi | B170 |
18 | 111 | 55.5 | 0.9 secondi | B190 |
19 | 127 | 63.5 | 0.8 secondi | B210 |
20 | 145 | 72.5 | 0.7 secondi | B230 |
21 | 165 | 82.5 | 0.5 secondi | B250 |
Program Level |
Upgrade Cost |
Experience Gained |
Research Time |
Required Evolver Level |
1 | B256 | 250 | 2 Ore | 2 |
2 | B2,048 | 400 | 8 Ore | 3 |
3 | B4,096 | 425 | 10 Ore | 3 |
4 | B8,000 | 450 | 12 Ore | 4 |
5 | B16,000 | 475 | 18 Ore | 4 |
6 | B32,000 | 500 | 24 Ore | 5 |
7 | B48,000 | 575 | 30 Ore | 5 |
8 | B60,000 | 650 | 36 Ore | 6 |
9 | B80,000 | 725 | 42 Ore | 6 |
10 | B100,000 | 800 | 48 Ore | 7 |
11 | B120,000 | 825 | 54 Ore | 7 |
12 | B140,000 | 850 | 60 Ore | 8 |
13 | B160,000 | 875 | 66 Ore | 8 |
14 | B180,000 | 900 | 72 Ore | 9 |
15 | B200,000 | 930 | 80 Ore | 9 |
16 | B220,000 | 960 | 88 Ore | 10 |
17 | B260,000 | 1,000 | 96 Ore | 10 |
18 | B300,000 | 1,125 | 108 Ore | 11 |
19 | B340,000 | 1,250 | 120 Ore | 11 |
20 | B380.000 | 1,500 | 144 Ore | 12 |
21 | B420,000 | 1,750 | 168 Ore | 12 |
Totale | B3,070,400 | 17,215 | 1,286 Ore | 12 |
Patch Notes[]
As of Patch v1.025, Worm's Duplication Time scales with their level. This was previously 3 seconds at every level.
Tips[]
- Worms can save programs and time by capturing weaker nodes and ones of less importance.
- Placing Worms at the back of the network behind your main attack will give them time to replicate while initial nodes are taken care of.
- Worms work well with the Kraken.
- You can remove a program from a node to give Worms space to move forward.
- Be careful around a Code Gate. Since Worms will always choose to attack when able, a Code Gate directly on a branching path will cause your Worms to stay there until the gate is removed.
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